Jump to content
  • Blogs

    1. Kirby
      Latest Entry

      By Kirby,

      Part Thirteen: Strategies For Success

      New User Guide series - (Article credit to Sagebow)

      Welcome coaches, newcomers and veterans alike. You may be thinking, “Man my team looks awful. Progressions did not go well, all my stars graduated, I’m in for a world of hurt this season.” Well look no further, I’m here to help. After one full season of running the new gameplans, here are some tips on how to position yourself to be competitive in 2025.

      Obviously, there are some teams at the very tip-top of this game; coaches that have recruited top 10 classes over and over again that are rolling out juggernauts in 2025. Teams that have the talent to run anything and everything and 90% of the time will win on sheer talent alone. If you want to get to that level, you have to recruit to that level year after year, but that is not a Swift Strategy for Success. Let’s get some of the coaches that feel hopeless a path forward this transfer portal cycle where you come out feeling your team can be in the games and even pull some upsets. No one wants to be blown out week after week!

      Evaluate Your Roster – Find Your “Punch Play”

      Everyone that has been around for the past season knows that long passing has one of the best success rates that we’ve seen, and for the most part the dynamic teams have been ones with pocket passing quarterbacks and speed wide receivers to take advantage of the deep ball. For many of the top teams this past season (Tennessee / Georgia Tech / West Virginia / Tulsa), the long pass has been their “Punch Play”. In this, I am defining Punch Play as the primary focus of your offense, the one that will create the most success for you based on your personnel. Good offenses run their Punch Play over and over again. If you’re looking to be competitive with a low-talent team, do the same. There is no reason to expand the offensive playbook if you end up running plays your personnel is not as effective with. Hit this Punch Play as often as you feel comfortable (~30-50%).

      Flip Defensively – Find Your “Counter-Punch”
      Now go to the other side of the line of scrimmage. You have your punch play in mind, how would you stop it? With more limited options defensively, most of this is down to how talented your players on that side of the ball are. Right now, defensive gameplanning allows you to focus select plays, but the rest of the sliders are on type of play (run vs pass), blitz aggressiveness and frequency, and defensive formation. So using those sliders, how would you stop your Punch Play? Then, identify a play that you can use to stop that defensive setting. That is your “Counter-Punch”. Hit this Counter-Punch at a similar rate to your Punch Play (~30-40%), with the remainder of your offense other plays to keep defenses honest.

      Portal Time – Get Impact Guys for these Plays
      We have limited points and promises in the portal. Not everyone is going to be able to land the elite quarterback, but everyone has an opportunity to get better. You have your Punch Play for your existing personnel, how can you make that play more effective? Or maybe you do not have the personnel to run your Counter-Punch effectively at the volume you need to stress defenses. Well use this opportunity to shore up those spots! A quality starter in the archetype you need for these two plays will be the quickest way to get up to speed, keep the fans entertained behind you, and importantly your head in the game. Take it from me, a guy that has had three back to back 2-10 seasons before finally winning a bowl game this year, being a perennial loser is tough!


      Workshop – Lets Look at Some Examples!
      Ex #1 – Long Pass / Screens

      The “meta” offense of the last season. For the most effective long pass, a good Pocket Quarterback and Speed Wide Receiver combination maximizes this play. Defensively, teams are going to run heavy defensive back formations (nickel/dime) and blitz often. Counter-Punch – Screens. Throw the screen at a high percentage to get yardage when teams send their edge rushers relentlessly. Receiving Running Backs have found great success as screen outlets.

      Ex #2 – Run / Play-Action Pass

      Say you have a dependable running back, a guy that you want to get touches early and often. Maybe it’s a scrambling quarterback that is deadly with his legs. Find a run play that maximizes their success rate. Common combinations will be Run Blocking Guard/Center with a Power Running Back (inside runs) or a Run Blocking Tackle with a Speed Running Back (outside runs). Defensively, teams are going to match you by stacking the box with additional defensive linemen or linebackers. Hit them over the top with the play-action pass. Strong combinations would be scrambling quarterback to possession receiver to increase the catch rate.

      Ex #3 – Short Pass / Run

      Maybe on your team there is a top Receiving Tight End, a match up bruiser that you need to get the ball to early and often. Maybe it’s a star receiver, but your quarterback lacks the arm strength to push the deep ball. Utilize these short pass routes, target your star guy in space, and let him do the damage. Defensively, teams are going to run pass stopping sets, with blitzing involved. Find a run play as the outlet! It could be your Scrambling Quarterback running at a consistent rate behind a Run Blocking guard (inside runs). It could be a running back that you pick up in the portal to fit your offensive line, or vice versa to have a play that will get you yards when your star man is being double teamed and covered, to keep defenses honest.


      Summary
      Again, to be a contender every season, you’re looking at top 10 recruiting classes over and over again. But if you are worried about your team even being competitive, just follow these steps and you’ll have a fighting chance most weeks next season. Get a Punch Play that best utilizes your players, identify your counter-punch,  and grab portal guys that will fit that set up. Best of luck!

      Citations and Notes
      All of this was taken from an article I wrote at the link below during the offseason between the 2024 and 2025 CFB season. Please note if game mechanics have changed since this time, some of this information may be outdated

      https://www.simfba.com/topic/8096-swift-strategies-for-success-–-a-thesis-on-how-to-be-competitive-quick/

      Restart -> Table of Contents

      Previous <- Part 12 - Prime Age

       

Blogs

13. Strategies For Success

Part Thirteen: Strategies For Success New User Guide series - (Article credit to Sagebow) Welcome coaches, newcomers and veterans alike. You may be thinking, “Man my team looks awful. Progressions did not go well, all my stars graduated, I’m in for a world of hurt this season.” Well look no further, I’m here to help. After one full season of running the new gameplans, here are some tips on how to position yourself to be competitive in 2025. Obviously, there are some teams at the v

12. Prime Age

Part Twelve: Prime Age New User Guide series - (Article credit to Sagebow) With the Prime Age attribute, players will now progress and regress based on their Prime Age, which represents their "peak" talent capability. Players that progress when their age is lower than their prime age will be able to progress as normal or with very little regression. Once a player has hit their prime age, it is expected that players will plateau and then gradually regress. When generating a pr

11. Schemes and Personnel Fits

Part Eleven: Schemes and Personnel Fits New User Guide series - (Article credit to Sagebow) Offensive Schemes Up first is the offense. Previously, there were only four options here: Pro, Air Raid, Spread Option, and Double Wing. Now, we will expand that number by three times to 12. We have also grouped the new offenses into three categories: Pro, Spread, and Smashmouth. You can definitely still see some resemblance to the old schemes, but there is a lot more granularity and options t

10. Recruiting Board

Part Ten: Recruiting Board New User Guide series - (Article credit to LordLittleButt) The Recruiting Board page provides detail on the Croots that you have added from the Recruiting Overview and also displays Affinities, scholarship status as well as your Class Score and Recruiting Battle record.  Here you track which players have been offered scholarships (Green graduation caps), Affinity matches (green text coloring for player affinities) and point assignments for the upcoming

9. Recruiting Overview

Part Nine: Recruiting Overview New User Guide series - (Article credit to LordLittleButt) The SimCFB Recruiting Overview and Team Recruiting Board pages allow Coaches the ability to review prospective recruits and allocate time/points during the weekly recruiting cycles. There is a lot of information on the site about recruiting, consider starting with this tutorial Click here and viewing Dev Diary entries related to recruiting. The Overview page lists the team affinities, re

8. Schedule Page

Part Eight: Schedule Page New User Guide series - (Article credit to LordLittleButt) The SimCFB Schedule page contains critical information for Coaches during the season. This page is used to view the playing schedule for your (or any other) team as well as offering a view to all the games being played in any given week. This includes upcoming games and bye weeks as well as games that have been played in the current season, and in past seasons. This is the only way to gain detailed inf

7. Depth Chart Page

Part Seven: Depth Chart Page New User Guide series - (Article credit to LordLittleButt) The SimCFB Depth Chart page is where Coaches set their line ups and prepare for games by reviewing opposing Coach’s lineups. It also serves to reinforce which attributes make players at each position successful. For example, the Quarterbacks | QB listing has Throw Power, Throw Accuracy, Football IQ, Agility, Speed, Stamina, Shotgun Rating, Injury and Potential Grade attributes displayed – thes

6. Roster Page

Part Six: Roster Page New User Guide series - (Article credit to TuscanSota) The SimCFB Roster page gives you full access to your collegiate team's roster. A table is present, allowing you to sort by name, archetype, position, overall, and year. Users can choose to redshirt players, promise their player something, or even cut the player from their roster.  Viewing the (i) button by a player's name will open the player's Player Card, displaying more information on

5. Landing Page

Part Five: The Landing Page New User Guide series - (Article credit to TuscanSota) The landing page is the registered user's homepage on the interface. Once you've been approved for a team, the landing page will contain features including: Upcoming games on your team's schedule, the current season standings for your conference/division, and up-to-date news related to both your team and the league. There are also navigational buttons placed giving the user ease of access to pages relate

4. Requesting A Team

Part Four: Requesting A Team New User Guide series - (Article credit to TuscanSota) Once you've registered, the "Request Team" option should appear at the top of the navbar on the interface. Clicking there will take you to the Available Teams page. This will showcase all teams that are active in each of our leagues. To select the league that you want to view, click on one of the buttons to the left. For SimCFB teams, all FBS and FCS teams are viewable. Teams

3. Available Teams

Part Three: Available Teams New User Guide series - (Article credit to TuscanSota) To get yourself a team, please navigate to this link to view all available teams by league. We are currently hosting four different leagues: SimCFB (college football), SimNFL (NFL), SimCBB (College Basketball), and SimNBA (NBA). Then, create a new post in the "Job Applications and Interviews" sub-forum (The same sub-forum that this post lives in. Click this link here.) copy and paste the following q

2. Registration

Part Two: Registration New User Guide series - (Article credit to TuscanSota) First, this is assuming you have already created yourself an account here, if you haven't: Click here Once complete, you will then need to sign up to our Interface. You can do this by navigating to https://interface.simulationsports.net/ This is the online web application that we use to manage all of our sims. This web application allows you to manage your own individual team, view rosters, strategize, a

1. Welcome

Part One: Welcome New User Guide series Hello and welcome to the SimSN community! We are an online community that makes online sports management simulation leagues. Our games are inspired by titles such as the Football Manager series and the Out of the Park Baseball series.  Currently, we have leagues for two different sports: football, and basketball! Our four leagues are the following: SimCFB (College Football), SimNFL (Professional American Football), SimCBB (College Basketball

CLICK FIRST - Table of Contents

Table of Contents New User Guide series Hello, Coach! You've taken your first step to joining the Sim Sports Network. This guide is designed to help you navigate our platform effortlessly and get you onboarded with us. To make your journey smooth and enjoyable, please follow the sections in the order they are presented. It's not as daunting as it looks, we promise! Each part is tailored to introduce you to a new aspect of SimSN, ensuring you make the most out of your experience. C
×
×
  • Create New...
×
  • Home
    Activities
    Sign In
    Search
    More
    ×